MellifluousJack
: Claudia Fernandez-Villasante
MellifluousJack
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excdus:

Super snowy Harajuku at 2am on Valentine’s Day night 2014.
(source)
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Quentin Saunier ph.
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pradafied:

Xiao Wen Ju for iD’s A-Z guide to Beauty
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chlola:


 re0w

Hey u on my feed
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20aliens:

ELINOR CARUCCI
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lamodellamafia:

richard nicholl ss15
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virtualgeometry:

Ferreries cultural center
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likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
likeafieldmouse:

Holger Lippmann - Perlin Scape 1 (2011)
"The Perlin Scape 1 series is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
This software works with different keyboard input values to compose a rather painting-like image out of different color maps. These map arrays are called by random, noise and/or manual order.”
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models-on-the-runway:

saint laurent s/s 2014
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